Magdeburg Lectures on Optimization and Control: ARRIVAL: A zero-player graph game in NP ∩ coNP
Magdeburg Lectures on Optimization and Control: ARRIVAL: A zero-player graph game in NP ∩ coNP
- Date: May 30, 2017
- Time: 05:00 PM - 07:00 PM (Local Time Germany)
- Speaker: Prof. Dr. Bernd Gärtner, ETH Zürich, Schweiz
- Location: Lukasklause (Otto-von-Guericke-Zentrum), Schleinufer 1, 39104 Magdeburg

ARRIVAL: A zero-player graph game in NP ∩ coNP
Suppose that a train is running along a railway network, starting from a
designated origin, with the goal of reaching a designated destination.
The network, however, is of a special nature: every time the train
traverses a switch, the switch will change its position immediately
afterwards. Hence, the next time the train traverses the same switch,
the other direction will be taken, so that directions alternate with
each traversal of the switch.
Given a network
with origin and destination, what is the complexity of deciding whether
the train, starting at the origin, will eventually reach the
destination?
It is easy to see that this
problem can be solved in exponential time, but we are not aware of any
polynomial-time method. In this talk, I explain where the problem comes
from and prove that is is in NP ∩ coNP; actually in UP ∩ coUP (problems
with unique NP/coNP certificates).
This
raises the question
whether people have so far just failed to find a (simple)
polynomial-time solution, or whether the complexity status is more
subtle, as for some other well-known (two-player) graph games.
Joint work with Jérôme Dohrau, Hagar Mosaad, Manuel Kohler, Jiří Matoušek, Emo Welzl